Release!


Wow, it's been a hell of a ride to submit this at the end of June 2022. Starting from January I've reworked the card game that I initially built for the Cassette50 competition. That competition had the restriction of only using memory below $1000, which excluded the use of any packer whatsoever. Thus all routines were very tight and small, and consequently very slow. Also it proved out to be too much of a restriction to contain a full card game, with graphics and sound.

But now I've been able to implement a full game with 32 cards that have almost 20 unique effects on them. Added graphical effects and sounds. (I even made a sound editor to be able to iterate on the sfx quickly, which was a fun small side project.)

Source code is up at https://github.com/paaco/c64-hardfoam to be built with the ACME assembler. I'm using VS Code with a custom build of the vs64 extension to develop my C64 games. This time I also used the amazing PETSCII editor from http://www.kameli.net/marq/?page_id=2717.

Have fun playing this game!

Files

hardfoam-compo.zip 5 kB
Jun 24, 2022

Get HARD FOAM

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